Programmer of "Moonbase Alpha", "Decimator"
and many other titles for the SEGA SC-3000.
Date of Interview: April 2012
Interviewer: Andrew Kerr (Kerrjnr) Pages: 5
We contacted Michael Boyd, who was kind enough to answer some questions about his history with the SEGA SC-3000 including his involvement with the New Zealand software market.
Here's the first question from the interview:
AK >
Let’s start with our standard opening question: Why a SEGA SC-3000 and not one of the other more popular computer systems of the time such as a Commodore, Spectrum or Apple?
MB >
My first computer was a Commodore Vic 20. I wanted a ZX81 but they had run out of stock locally. I wrote a game for the Vic 20 and tried to sell them through a local computer store, but it was a text adventure written in BASIC, and they weren't interested. I am not sure why I chose the Sega, but I think I saw the opportunity to write for a computer that wasn't well supported for software at the time.
Click here to download the full interview with Michael Boyd in PDF format:
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